Hi, I'm Sebastián.

I am a NYC-based computer science educator and developer.

I was born in Mexico City, and later moved to New York, where I studied at NYU.

Although I mostly deal in the introductory and game programming pedagogy space, I also have experience in other areas of computer science.

Outside of work, some of my interests involve learning other languages, music, and kyūdō.

You can find me on GitHub if you would like to check out my work.

You can also find me on LinkedIn here, or shoot me an e-mail if you'd prefer.

© 2022 Sebastián Romero Cruz, Le Cabinet Historique.
landing-picture

Technical Skills


Languages

playing with it

i can teach it

fluent


python
java
javascript
swift
c++
6502 asm

Frameworks and Libraries

opengl
react
d3.js
Computer Science
  • Master of Science
  • Tandon School of Engineering, Class of 2020
  • GPA: 3.8
Chemical and Biomolecular Engineering
  • Bachelor of Science
  • Tandon School of Engineering, Class of 2017
  • GPA: 3.4
New York University
  • Introduction to Problem Solving and Programming with Python Instructing 2 lecture sections and 6 laboratory sections, covering control flow structures, data structures, functional decomposition and style, IO, and object-oriented programming.
  • Introduction to Game Programming Instructing the fundamentals of interactive computer games as cross-platform applications using C++ and the OpenGL library.
Pace University
  • Introduction to Computer Science with Java Instructing the fundamentals of programming, covering control flow structures, class inheritance, interfaces and polymorphism, the Java collection framework data types, and sorting and searching algorithms.
  • Introduction to Computing Instructing 3 lecture sections across a total of 94 non-computer science students on MS Excel data management including pivot tables, What-If analyses, and data visualization methodology.
Skandinaviska Enskilda Banken (S.E.B.)

Data Science Intern

New York, N.Y. (June 2019 – September 2019)

  • Using the Google Places and OpenStreetMap APIs, developed a geocoding program capable of extracting the geometry of the physical assets of 100,000+ global companies across 11 sectors and 70 industries.
  • Implemented appropriate pre-processing, filtering, and identity matching algorithms including a custom stop-word remover and a fuzzy-string token matching system towards refining the results.
Pitchfork Review Sentiment Analysis

Project

February 2019 – May 2019

  • Lead a team of 5 towards creating an automatic, fully scalable quantitative music scoring service using natural language processing (NLP) of 18,393 music reviews using Apache Spark.
  • Developed a logistic regression machine-learning model that maximized the multi-class classification F-measure of the model to 0.383, improving on the original linear regression model.

Hi, I'm Sebastián. (🇯🇵)

NYCで、大学教授開発者として働いています。

私はメキシコ出身で、ニューヨーク大学において勉強しました。

初級プログラミングと、ゲームプログラミングの教育の仕事を大体していますが、領域に経験もあります。

私の趣味は、外国語の学習、音楽、そして弓道です。

私のGithubにご興味のある方はぜひご覧になって下さい。

LinkedInも、メールもやっています。

What can I play?

And how well?*